09:00

09:15

Welcome (Matt Coward-Gibbs)

Session 1: Labour and makers

Making a ‘scene’: The ascent of game development in Greece during the financial crisis (Maximos S Theodoropoulos, Panteion University)

Digital capitalism in game culture: are gamers in Ready Player One a digital labour? (Yehan Wang, University of York)

Game Workers Unite UK – Strategies of opacity in the videogame industry (Dr Paolo Ruffino, University of Liverpool)

10:45

11:15

Break

Session 2: Aesthetic impacts

Antoine Hennion’s Pragmatics of Taste and the sociology of digital games (Ben Hirst, University of Leeds)

The politics of nonviolence vs survival in Metro Exodus (Edith Gras, Deep Silver)

The social imaginaries of gaming (Pablo Soto Casás, University of Santiago de Compostela)

12:45

13:30

Break

Session 3: Threshold spaces

The right to the virtual city (Dr Jack Denham & Dr Matthew Spokes, York St John University)

Saving eSports history: Pathways to preservation (Dr Rachel Linn, independent scholar)

14:30

15:00

Break

Session 4: Play and identity

Playing camp, queering play: How Juno Birch plays The Sims (Jack Warren, Manchester Metropolitan University)

How to define the gamer identity? A teens’ discussion on gaming practices (Júlia Vilasís-Pamos and Dr Fernanda Pires de Sá, Universitat Pompeu Fabra)

16:00

Concluding remarks and close