Maximos S. TheodoropoulosPanteion University of Social and Political Sciences
In recent years, several developed countries that are geographically small have witnessed an explosion in digital game companies, which achieved commercial success. This resulted in the surge of locality in the game studies discourse. The study presented in this paper will focus on how a newly digital games scene in Greece has emerged and was shaped during the years of the financial crisis. From a state of absence and isolation vis-à-vis the global game industry, and despite the country’s financial obstacles, local game production has grown dramatically over the last five years. The increasing numbers of Greek developers and the new cultural policy are important factors that account for this growth. There are two main goals to be analyzed in this study. First, I will illustrate the structure, challenges and characteristics of the production/distribution chain of this vibrant Greek scene. I will then examine the decisive factors that led to the ascent of game development in Greece and the creation of its scene. Throughout my research, twenty semi-structured interviews were conducted with various Greek ‘agents’ (companies, actors, policy makers, etc.) to shed light to this phenomenon and support the original hypothesis via an analysis of their results.
Maximos S. Theodoropoulos, PhD candidate, Panteion University of Social and Political Sciences. Master of Cultural Management from the Department of Communication, Media & Culture, Panteion University; BA, University of Athens, History & Philosophy of Science. In my Ph.D. thesis, I discuss the development of digital games and cultural policies in several Mediterranean countries.